![]() ![]() There's a reason games have used the midi format for decades(and then moved to MP3 when CDs came out), and not ogg.Īctually I have Midi's that sound better then the best MP3 versions of the same tune.Īs for ogg, that butchers all, nomatter how high the quality of the tune is, it would still be butchered to an extent(I converted the perfect midi I was hinting at, and while it didn't fair as bad as the first song I convert, it still dropped in quality). you convert a flute sound, and in ogg it sounds like nothing more then a whistle, the same with all instrument types, there's a big downgrade when you go from midi-ogg). Then why does my midis ververted to crappy oggs have less sound(It's equal to console having less channels to play music. ![]() That leaves any company making a game with a simple choice:ġ) program their own synthesizer into the game (which will add a lot of work and rise the price)Ģ) hope that the player has a midi synthesizer (which isn't automatic) and that it will be of respectable quality (or the game sound will be "butchered")ģ) do not use MIDI, but an audio format where they can hear and check everything independently of the synthesizer that may or may not be installed on the player's computer. The most perfect sheet of music can be butchered if the musician playing it to the audience is of bad quality.Īnd that is the second part of the problem: audio files can be send directly to the sound driver for playing, MIDI files need to be first send to a syntesizer program to turn them into audio data before they can be send to the sound driver. And that synthesizer program can have a lot of different results depending on how it was created. ![]() It's a format for storing musical notations, and the resulting quality depends on the synthesizer program used to turn those notes into audio waves. Click to expand.No, MIDI has no quality because MIDI is NOT an audio format. ![]()
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